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Französische Spielkarten oder französische Spielkarten sind Karten, die die französischen Anzüge von Trèfles, Carreaux, Cœurs und Piques verwenden. Jede Farbe enthält drei Bildkarten; der Kammerdiener, die Dame und der Roi. Rommé, Rommee (in Österreich auch Jolly), amerikanisch Rummy (von Rum bzw. rummy: vgl. Artikel Gin Rummy), ist ein Kartenspiel für zwei bis sechs. Kurz & Bündig erklärt: das Kartenspiel Rommé ›› Mit Spickzettel der Regeln als PDF (1 Seite) für Anfänger ‹‹ Angefangen bei der Anzahl der Karten über Geben. An unseren Standard-Tischen spielen wir die beliebteste Version der Rommé-Regeln. Das heißt: 1 bis 2 Decks je 52 Karten und 3 Joker; Erstanmeldung = Ziel beim Rommé ist es, seine Karten in Kombinationen auszulegen. Manchmal werden diese auch als Figuren bezeichnet. Wenn ein Spieler die letzte Karte.
Aktion pro Spieler: 1 Karte aufnehmen, ggf. Karten aus- oder anlegen, 1 Karte ablegen. Worum es bei den Rommé Regeln geht: Rommé wird in. Kurz & Bündig erklärt: das Kartenspiel Rommé ›› Mit Spickzettel der Regeln als PDF (1 Seite) für Anfänger ‹‹ Angefangen bei der Anzahl der Karten über Geben. Für Rommé (engl.: Rummy) gibt es auf der Welt unzählige Varianten, aber nirgendwo gibt es feste Regeln für dieses Spiel, im Gegensatz etwa zu Canasta.
The most important reason is to be able to declare "rummy" later in the game. If a run lies in the discard pile, such as , you cannot call rummy without taking all cards below the top card of said run.
A player may also choose to "lay off" some cards on an existing meld. This means that if a player can add to a sequence or a group that is in front of them or any of the other players, they may do so.
Another variation is that they cannot "lay off" unless they have already played a set of 3 or a run. Finally, after any melds or lay offs, the player must discard a single card to the discard pile, face up.
If the player drew from the discard pile instead of the stock on this turn, they may not replace the same card on top of the discard pile but must discard a different card.
If, while playing, the stock runs out, the next player may choose to draw from the discard pile or to turn the discard pile over to form a new stock.
The discard pile is not shuffled in the process. After forming the new stock, the top card is drawn to form the new discard pile, just like after the deal.
The player can call rummy if a point is discarded into the discard pile. They cannot however call rummy if the card becomes a point while in the discard pile.
When a player has gotten rid of all of their cards, they win the hand. There are two variations. Either the player must discard the last remaining card in their hand on the last turn, or they need not.
Playing with this rule makes ending a hand slightly more difficult. If they are playing this variation, they can not win the hand at this point, because they have to finish the turn by discarding one of the three cards in their hand, causing them to no longer have a sequence.
However, if the player is allowed to lay off this sequence without a final discard, then the game ends when the player lays down the sequence.
And a player can lay down cards afterwards. A player may win if rummy is discarded as the last card. You may also pick up from the discard pile and discard only if it is with a different card.
The player that goes out first gets an extra 10 points. If a player is able to meld all of their cards at once, they may say "rummy" on their turn and go out.
To declare rummy, a player must not have melded or laid off any cards prior during the hand. If playing with the discard rule, they must also discard after melding.
If a player goes rummy when a card can be played, that player is out for that turn. Game players are still in game but the hand goes dead.
Playing for rummy is more risky, but it carries the reward of double the score. Each player must wait until their second turn to go out. If there is a rummy lying in the pile, the player who called "rummy" can play that card while the player who laid the rummy must then draw 2 cards from the stock pile or pick up the entire discarded pile.
In a closed discard joker, A player can Declare the card at his first attempt itself. Here the point system follows the same as above.
After a player goes out, the hand ends, and the players count up their cards. Any cards left in each player's hand are counted up and added to the winner's score.
The face cards count as 10 each, number cards as their face value, and aces as one. There are many variations. Common ones include counting an ace as 11 or In some instances, jokers are used as wildcards and can represent any card value when melding.
Jokers are not counted during the scoring. At the beginning of his or her turn, a player may take any card from the discard pile, so long as they also pick up all the cards that are on top of it, and the last card picked up is played immediately.
If only picking up the top card, the player must keep it and discard a different card from their hand. In a variation called block rummy , players do not continue after going through the pack once — if no players are out, they all lose the points in their hands after the pack has been gone through once.
Round the corner rummy , also called continuity rummy , is a variant where an ace may be simultaneously high and low to "wrap around" in a run, as in the following meld: Q-K-A There are a large number of games derived from rummy.
Although in North America the word rummy is often used as a stand-in for the specific game gin rummy , the term is applicable to a large family of games, including canasta , mahjong and rummikub.
The most basic form where play continues until the stock is exhausted or a player achieves a specific number of points.
Different cards and melds in some games are worth specific points. In some variations the first meld must meet minimum point requirements or the final meld must include a discard.
Some of these are played for four players in partnerships of two. In most variations players may extensively add to or even rearrange their cards.
In contract rummy, players are either assigned specific objectives known or unknown to the other players or decides their own objectives and announces them before play begins.
Players are awarded and or penalized extra points depending if they successfully meet their objectives. In these games players play until they have a minimal number of points or cards in their unmelded hand.
Canasta games usually involve partnerships using two or more decks with many wild cards. There are many rules and restrictions on first melds, final melds and taking the deck.
Seven or eight of a kinds canasta score high. In knock rummy, players usually reveal their entire hand at the end of the game.
In some variations the other players get one final turn before the reveal. Rummoli games use Western cards, but require a special board or modified table with various squares with specific cards drawn on them.
In each round, players put tokens in the squares. If a player lays down a card matching a square, they collect the tokens therein.
Most versions allow multiple players to meld straights in sequence and do not use three- or four-of-a-kinds. Some versions include poker-like elements.
Several companies produce special card sets which often include special cards not seen in other rummoli variations. Some variations resemble the card game Crazy Eights.
Most of these games are suitable for children and Safari Pals is an educational game. There are two different kinds of Chinese decks used for rummy-like games.
The rules of each variation vary greatly. Tile rummy games usually include tiles of only three suits along with special tiles unseen in card games.
Mahjong, a game with elaborate rules and different scoring systems, is played in East Asia with numerous variations played in different countries.
Rummikub and other international tile variations have rules similar to meld and knock rummy. From Wikipedia, the free encyclopedia.
For other uses, see Rummy disambiguation. This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources.
Unsourced material may be challenged and removed. This section does not cite any sources. Please help improve this section by adding citations to reliable sources.
November Learn how and when to remove this template message. Conquian Robbers' rummy. I like playing live. Only complaint I have many games you don't get the cards to win!
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Learn more. Rummy Palace. Official Club Wish list. See System Requirements. Available on PC. Capabilities Single player Online multiplayer Online co-op Cross-platform co-op.
Description Rummy Palace - your community for the famous card game, is now available through the Microsoft Store!
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Rated 4. Canasta Palace Rated 4. Classic Backgammon Future Rated 4 out of 5 stars. Spider Palace Rated 5 out of 5 stars. Cribbage Ultimate Rated 4.
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Rated 3. What's new in this version Thanks for playing in the Palace! Features Play against real opponents. For beginners and pros.
Take part in tournaments. Gain your place at the top of our leagues. Review your statistics. Found clubs or join them.
Use custom rule sets. Play at private and clubs tables. Published by Spiele-Palast GmbH. Developed by Spiele-Palast GmbH.
Approximate size Age rating For ages 13 and up.
Each player draws from the stock and discards the card they just drew. In this case, recycling the discard pile as a new stock, whether shuffled or not, will not help.
If the players are stubborn, the game could be endless. To avoid this, it may be a good idea to limit the number of times that the discard pile can be reused as a new stock.
I suggest that after the stock becomes exhausted for the third time, the play should end if the next player does not want to take the discard.
Alternatively, you could agree that the discard pile gets reused only once and the play ends when the stock is used up for the second time.
In the version known as Block Rummy , the discard pile is not reused at all. If the stock has run out and the next player does not want to take the discard, the game ends at that point.
Everyone scores the value of the cards remaining in their hands. If the game ends without anyone going out, all players count the value of the cards remaining in their hands.
The winner is the player with least points, and scores the sum of the differences between this and the points in each other player's hand.
Example: A has 6; B has 15; C has 7; D has If two or more players tie for lowest, they share the winnings equally.
Players are allowed, at their turn, to count the number of cards remaining in the face down stock if they wish.
As a courtesy to save others having to count as well , a player who counts the stock should correctly announce to the other players how many stock cards remain.
Some play that instead of the winner scoring points, each of the losers score penalty points according to the cards left in their hand.
If the game ends without a winner then everyone scores their cards as penalty points. When someone reaches or more, the player with the lowest score wins.
Some play that each loser pays the winner according to the number of points in their hand or the difference between their score and the winner's score if no one went out.
This method is appropriate when playing for money. The session would last for a set number of hands rather than be played to a target score. A card pack is used, including three jokers which are used as wild cards.
A joker can be used as a substitute for any card needed to melded a set or run. A player who holds the card that a melded joker represents can, during her turn, exchange the real card for the joker.
Six deals are played. The cards are dealt face down clockwise, each player is dealt thirteen cards in 3 packets of three and 1 packet of four.
Variations: In many cases, the rule is that if a player finds a joker when cutting , he may keep it. This is known as robbing or plundering rauben , not to be confused with the rule allowing a joker to be exchanged see below.
In some rules, the top card is not turned but the dealer or forehand receives a fourteenth card and is first to play.
In this case they do not draw a card, but simply make their first meld if they can and discard a card to start the waste pile. Figures may be built with the aid of Jokers.
The card values are as follows: . The dealer is the first player to go. He may now meld figures, provided he meets the requirement for the first meld and ends his turn by placing a card face-up next to the pile "discards".
Then it is the turn of the player to his left. After that, a player may meld cards and finish his turn by placing a card face up on the discard pile.
Sometimes the game is played in such a way that a player may only pick up the top card of the discard pile if he plays it immediately in a meld, either by using the card for his first meld - in this case it counts towards the required 40 points see below - or by using it in another meld.
For the first meld by each player, the cards being melded must have a value of at least 40 points but see variants. Players may not 'lay off' cards onto existing melds when making their first meld.
Die Regeln des Deutschen Skatverbandes sind in diesem Punkt strenger: diesen zufolge gilt, dass ein Joker in einem Satz erst dann ausgetauscht werden darf, wenn der Satz mit vier Karten gleichen Ranges komplettiert wird.
Alle übrigen Spieler erhalten so viele Schlechtpunkte wie sie noch an Augen in der Hand halten. Die Schlechtpunkte der übrigen Spieler werden in diesem Spiel doppelt gezählt.
Die oben wiedergegebenen Regeln vgl. Literaturverzeichnis können daher nach eigenem Ermessen verschärft oder auch abgeschwächt werden.
Häufige Regelabweichungen betreffen u. Zu beachten ist, dass ausliegende Joker dabei neue Verwendungen finden können, ohne zunächst im eigentlichen Sinne ausgetauscht worden zu sein.
Eine weitere, allerdings sehr spezielle Variante für zwei Personen ist Gin Rummy. Die im folgenden wiedergegebenen Regeln sind daher nicht in dem Sinne als verbindlich anzusehen wie etwa diejenigen des Schachspiels.
Jeder Spieler erhält zehn Karten, der Geber nimmt sich selbst elf. Sodann legen alle übrigen Spieler ihre Figuren aus und zählen — so wie beim Gin Rummy — die Augensumme ihrer schlechten Karten, d.
Ein Spiel kann aber auch durch Klopfen beendet werden: Hat ein Spieler nur mehr fünf oder weniger Augen in schlechten Karten, so kann er klopfen. Ein Anlegen an Figuren anderer Spieler ist nicht gestattet.
Nach jedem einzelnen Spiel erhält der Klopfer bzw. Weiters werden für jeden Spieler die in diesem Spiel erhaltenen Schlechtpunkte notiert und laufend addiert.Beim ersten Auslegen kommt noch hinzu, dass die Kartenwerte mindestens 30 betragen müssen. Das As kann also sowohl vor der Zwei als niederste Karte als auch hinter dem König als Beste Spielothek in Rohrbrunn finden Karte rangieren. Die Regeln des Deutschen Skatverbandes sind in diesem Punkt strenger: diesen zufolge gilt, dass ein Joker in einem Satz erst dann ausgetauscht werden darf, wenn der Satz mit vier Karten gleichen Ranges komplettiert wird. Jede Karte der Reihe darf nur einmal Beste Spielothek in Gigging finden Das Ablegen einer Karte aus Kostenlosw Hand ist Pflicht. Jeder Spieler bekommt Joker Fliegen Beginn 13 Karten.